chore: minor changes
diff --git a/src/battleship/core.clj b/src/battleship/core.clj
index aa344c9..b955fc9 100644
--- a/src/battleship/core.clj
+++ b/src/battleship/core.clj
@@ -4,6 +4,7 @@
 
 
 (def matrix-row 5)
+(def true-period 5)
 
 (defn compute-index
   "Computes a cell index based on a row and a column. "
@@ -11,28 +12,29 @@
   (+ col (* matrix-row row)))
 
 (defn get-cell
-  "Retrieves a cell from the battlefield: [:a :b :c]"
+  "Retrieves a cell from a battlefield."
   [row col battlefield]
   (battlefield (compute-index row col)))
 
 (defn random-bool
   "Generate a boolean based on the following frequency: 1/5 for a true and 4/5 for a false."
-  []
-  (= (rand-int (+ matrix-row 1)) matrix-row))
+  [period]
+  (= (rand-int (+ period 1)) 0))
 
 (defn init-cell
-  "Initialize a cell"
+  "Initialize a cell.
+   Ex: {:has-enemy? true|false :shot-by :none}"
   []
-  {:has-enemy? (random-bool) :shot-by :none})
+  {:has-enemy? (random-bool true-period) :shot-by :none})
 
 (defn generate-game
-  "Generates a 5x5 matrix game.
-   Each cell of this matrix looks like this: {:has-enemy? true/false :shot-by playerX}"
+  "Generates 5x5 matrix game.
+   Each cell of this matrix looks like this: {:has-enemy? true|false :shot-by :none}"
   []
   (into [] (repeatedly (* matrix-row matrix-row) init-cell)))
 
-(defn found-active-enemy?
-  "Predicate that tells if there is an active enemy at a given location."
+(defn found-enemy?
+  "Predicate that tells if there is an enemy at a given location."
   [row col battlefield]
   (let [cell (get-cell row col battlefield)]
     (and (:has-enemy? cell) (= :none (:shot-by cell)))))
@@ -43,9 +45,9 @@
   (frequencies (for [cell battlefield :when (not= (:shot-by cell) :none)] (:shot-by cell))))
 
 (defn is-game-over?
-  "Checks whether of not not there is an enemy left."
+  "Checks whether of not there is an enemy left."
   [battlefield]
-  (not (true? (some #(= {:has-enemy? true :shot-by :none} %)  battlefield))))
+  (not (some #(= {:has-enemy? true :shot-by :none} %)  battlefield)))
 
 (defn battlefield-string
   "Draws the battlefield with shot enemies."
diff --git a/src/battleship/logic.clj b/src/battleship/logic.clj
index bc1bbe0..2c24a1d 100644
--- a/src/battleship/logic.clj
+++ b/src/battleship/logic.clj
@@ -24,7 +24,7 @@
   "A player attempt to shoot an enemy.
    If an enemy is shot the fun returns :success otherwise :failure"
   [row col player game]
-  (if (found-active-enemy? row col @game)
+  (if (found-enemy? row col @game)
     (do (shoot-enemy row col player game) :success)
     :failure))
 
diff --git a/test/battleship/test/core.clj b/test/battleship/test/core.clj
index 8c3ac2a..2db6e96 100644
--- a/test/battleship/test/core.clj
+++ b/test/battleship/test/core.clj
@@ -50,18 +50,18 @@
       (let [actual (get-cell 2 1 battlefield)]
         (is (= actual :l))))))
 
-(deftest test-found-active-enemy?
+(deftest test-found-enemy?
   (let [battlefield [{:has-enemy? true :shot-by "playerX"} :b {:has-enemy? false :shot-by :none} :d :e :f :g :h :i :j :k {:has-enemy? true :shot-by :none} :m :n :o :p :q :r :s :t :u :v :w :x :y]]
     (testing "5x5 matrice: Active enemy found at location 2 1"
-      (let [actual (found-active-enemy? 2 1 battlefield)]
+      (let [actual (found-enemy? 2 1 battlefield)]
         (is (= actual true))))
 
     (testing "5x5 matrice: Active enemy not found at location 0 2"
-      (let [actual (found-active-enemy? 0 2 battlefield)]
+      (let [actual (found-enemy? 0 2 battlefield)]
         (is (= actual false))))
 
     (testing "5x5 matrice: Active Enemy not found at location 0 0"
-      (let [actual (found-active-enemy? 0 0 battlefield)]
+      (let [actual (found-enemy? 0 0 battlefield)]
         (is (= actual false))))))
 
 (deftest test-score