doc: reformatting documentation
diff --git a/src/battleship/core.clj b/src/battleship/core.clj
index 58b04ad..aa344c9 100644
--- a/src/battleship/core.clj
+++ b/src/battleship/core.clj
@@ -5,40 +5,50 @@
 
 (def matrix-row 5)
 
-(defn compute-index "Computes a cell index based on a row and a column. "
+(defn compute-index
+  "Computes a cell index based on a row and a column. "
   [row col]
   (+ col (* matrix-row row)))
 
-(defn get-cell "Retrieves a cell from the battlefield: [:a :b :c]"
+(defn get-cell
+  "Retrieves a cell from the battlefield: [:a :b :c]"
   [row col battlefield]
   (battlefield (compute-index row col)))
 
-(defn random-bool "Generate a boolean based on the following frequency: 1/5 for a true and 4/5 for a false."
+(defn random-bool
+  "Generate a boolean based on the following frequency: 1/5 for a true and 4/5 for a false."
   []
   (= (rand-int (+ matrix-row 1)) matrix-row))
 
-(defn init-cell "Initialize a cell"
+(defn init-cell
+  "Initialize a cell"
   []
   {:has-enemy? (random-bool) :shot-by :none})
 
-(defn generate-game "Generates a 5x5 matrix game. Each cell of this matrix looks like this: {:has-enemy? true/false :shot-by playerX}"
+(defn generate-game
+  "Generates a 5x5 matrix game.
+   Each cell of this matrix looks like this: {:has-enemy? true/false :shot-by playerX}"
   []
   (into [] (repeatedly (* matrix-row matrix-row) init-cell)))
 
-(defn found-active-enemy? "Predicate that tells if there is an active enemy at a given location."
+(defn found-active-enemy?
+  "Predicate that tells if there is an active enemy at a given location."
   [row col battlefield]
   (let [cell (get-cell row col battlefield)]
     (and (:has-enemy? cell) (= :none (:shot-by cell)))))
 
-(defn score "Computes the score of all players. ex: {'player1' 5 'player2' 1}"
+(defn score
+  "Computes the score of all players. ex: {'player1' 5 'player2' 1}"
   [battlefield]
   (frequencies (for [cell battlefield :when (not= (:shot-by cell) :none)] (:shot-by cell))))
 
-(defn is-game-over? "Checks whether of not not there is an enemy left."
+(defn is-game-over?
+  "Checks whether of not not there is an enemy left."
   [battlefield]
   (not (true? (some #(= {:has-enemy? true :shot-by :none} %)  battlefield))))
 
-(defn battlefield-string "Draws the battlefield with shot enemies."
+(defn battlefield-string
+  "Draws the battlefield with shot enemies."
   [battlefield]
   (->> battlefield
        (map (comp (fn [shot-by] (if (= shot-by :none) "-" shot-by)) :shot-by))
diff --git a/src/battleship/handler.clj b/src/battleship/handler.clj
index 2f5068e..881a56b 100644
--- a/src/battleship/handler.clj
+++ b/src/battleship/handler.clj
@@ -10,7 +10,8 @@
 
 (def games (atom {}))
 
-(defn lookup-game "Extracts a game context from the context of games."
+(defn lookup-game
+  "Extracts a game context from the context of games."
   [game-id]
   (@games game-id))
 
diff --git a/src/battleship/logic.clj b/src/battleship/logic.clj
index 7c76ad8..bc1bbe0 100644
--- a/src/battleship/logic.clj
+++ b/src/battleship/logic.clj
@@ -3,51 +3,63 @@
   (:use battleship.core))
 
 
-(defn generate-game-id "Generates an random game identifier."
+(defn generate-game-id
+  "Generates an random game identifier."
   []
   (str (java.util.UUID/randomUUID)))
 
-(defn register-new-game "Registers a new game into the global context."
+(defn register-new-game
+  "Registers a new game into the global context."
   [games]
   (let [game-id (generate-game-id)]
     (swap! games assoc game-id (atom (generate-game)))
     game-id))
 
-(defn shoot-enemy "Marks a cell as shot with the name of the player."
+(defn shoot-enemy
+  "Marks a cell as shot with the name of the player."
   [row col player game]
   (swap! game update-in [(compute-index row col) :shot-by] (fn [x] player )))
 
-(defn attempt-attack "A player attempt to shoot an enemy. If an enemy is shot the fun returns :success otherwise :failure"
+(defn attempt-attack
+  "A player attempt to shoot an enemy.
+   If an enemy is shot the fun returns :success otherwise :failure"
   [row col player game]
   (if (found-active-enemy? row col @game)
     (do (shoot-enemy row col player game) :success)
     :failure))
 
-(defn fire "Fires against an enemy supposed to be at a given location.
-Returns a result as following: {:fire-status :success|:failure :game-status :running|:over :score {...}}"
+(defn fire
+  "Fires against an enemy supposed to be at a given location.
+   Returns a result as following:
+   {:fire-status :success|:failure :game-status :running|:over :score {...}}"
   [row col player game]
   {:fire-status (attempt-attack row col player game)
    :game-status ({true :over false :running} (is-game-over? @game))
    :score       (score @game)})
 
-(defn get-games-info "Retrieves the informations about all games. Ex: {game-id {player1 score1 player2 score2}}"
+(defn get-games-info
+  "Retrieves the informations about all games.
+   Ex: {game-id {player1 score1 player2 score2}}"
   [games]
   (for [ctx @games
         :let [game-id (key ctx) bf @(val ctx) status {false :running  true :over}]]
     {game-id (assoc (score bf) :status (status (is-game-over? bf)))}))
 
-(defn get-game-stats "Retrieves a game context."
+(defn get-game-stats
+  "Retrieves a game context."
   [game]
   {:status ({true :over false :running} (is-game-over? game))
    :score  (score game)})
 
-(defn terminated-games "Returns all the games in a over state"
+(defn terminated-games
+  "Returns all the games in a over state"
   [games]
   (for [ctx @games
         :let  [game-id (key ctx) bf @(val ctx)]
         :when (is-game-over? bf)]
     game-id))
 
-(defn clean-up "Releases the terminated games memory."
+(defn clean-up
+  "Releases the terminated games memory."
   [games]
   (swap! games #(apply dissoc % (terminated-games games))))