commit | 3a53c73f04eef94b311bb0469c1d0ca7059c0411 | [log] [tgz] |
---|---|---|
author | Daniel Lehmann <lehmannd@google.com> | Thu May 17 19:18:58 2012 -0700 |
committer | Daniel Lehmann <lehmannd@google.com> | Thu May 17 19:18:58 2012 -0700 |
tree | 1524d4738b3adcf946676719822b2a0872811b6a | |
parent | 23f6049c362294386399e4cc10ca8d66c93050be [diff] |
De-jank quick contact animation Bug:6508325 Bug:6501917 This change ensures the layer allocation does not happen during the animation. This change also modifies the way the background fade is implemented to make it faster (halves the required fillrate, which is necessary given we are falling back to GPU composition in this particular case.) Change-Id: I27023ad1a5af06d2d2036baed24c2f47deb85184