commit | d159ca4fa2add49b26b8f7dd032617fd048e0628 | [log] [tgz] |
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author | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Aug 29 08:30:37 2016 -0700 |
committer | Emil Velikov <emil.l.velikov@gmail.com> | Thu Sep 01 11:39:47 2016 +0100 |
tree | 056245701ca735f2486668d7640b4b6e896e91a3 | |
parent | 1ce414accf69a8ef6853f521fd62487f42d78ad7 [diff] |
anv/pipeline: Properly handle OOM during shader compilation Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org> (cherry picked from commit d5945bec124ab21606d0d2719abbae8c44a70cf1)