Clone this repo:
  1. da2f6dc Revert diabling glsl by electrikjesus · 6 years ago mm6.0
  2. 256d312 Disable glsl for now by electrikjesus · 6 years ago
  3. 0e34876 Merge remote-tracking branch 'mesa/12.0' into marshmallow-x86 by Chih-Wei Huang · 6 years ago marshmallow-x86 android-x86-6.0-r1
  4. 614fb93 docs: add sha256 checksums for 12.0.2 by Emil Velikov · 6 years ago
  5. 2fc6a31 docs: add release notes for 12.0.2 by Emil Velikov · 6 years ago
  6. 63001e7 Update version to 12.0.2 by Emil Velikov · 6 years ago
  7. 7757de1 glx/glvnd: list the strcmp arguments in correct order by Emil Velikov · 6 years ago
  8. 8e9b616 gk110/ir: fix quadop dall emission by Ilia Mirkin · 6 years ago
  9. 7c96b11 a4xx: make sure to actually clamp depth as requested by Ilia Mirkin · 6 years ago
  10. 49e84b8 Revert "i965/miptree: Set logical_depth0 == 6 for cube maps" by Emil Velikov · 6 years ago
  11. 463d9ea appveyor: Force Visual Studio 2013 image. by Jose Fonseca · 6 years ago
  12. 53e8701 appveyor: Install pywin32 extensions. by Jose Fonseca · 6 years ago
  13. 0fa0e2a nv30: only bail on color/depth bpp mismatch when surfaces are swizzled by Ilia Mirkin · 6 years ago
  14. 9a8d605 anv: Rework pipeline caching by Jason Ekstrand · 6 years ago
  15. 17d40ca anv/pipeline: Add support for caching the push constant map by Jason Ekstrand · 6 years ago
  16. a8e4b59 anv: Add a struct for storing a compiled shader by Jason Ekstrand · 6 years ago
  17. 2566315 anv: Add pipeline_has_stage guards a few places by Jason Ekstrand · 6 years ago
  18. b529a77 anv: Remove unused fields from anv_pipeline_bind_map by Jason Ekstrand · 6 years ago
  19. d159ca4 anv/pipeline: Properly handle OOM during shader compilation by Jason Ekstrand · 6 years ago
  20. 1ce414a anv/allocator: Correctly set the number of buckets by Jason Ekstrand · 6 years ago