Fix resampling for multiple pointers
If more than one pointer is present and identical coordinates are
encountered for any pointer, the lastResample value will not be
invalidated (by clearing its bits). As a result, the same lastResample
value will be used to subsequently rewriteMessage any time in the
future. This can cause significant jumps in the pointer coordinates, and
is a bug. To further clarify, this bug has only to do with resampling
and nothing to do with both pointers having the same X or Y value.
This CL makes this logic to be per-pointer. As soon as non-identical
value is encountered and the timing conditions are such that the
resampled value is not needed to be used, the lastResample bit for that
pointer will be cleared, meaning that the value in lastResample for this
pointer is stale. This value will no longer be used anywhere.
When performing resampling, allow the process to happen on a per-pointer
basis. If one of the pointers has encountered events with identical
coordinates, then use the previously resampled value (do not resample
again), if that value is still valid (see above). Otherwise, the normal
resampling path will be taken. On the other pointers that do not have
identical coordinates, go through the normal path as well.
Test: recorded a repro event with inputstudio and replayed it while
observing the screen. Saw that the coordinates jump before the fix,
and do not jump with the fix.
2 files changed