Initial Commit

WIP rogue like from unity tutorial
diff --git a/.gitignore b/.gitignore
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--- /dev/null
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+# =============== #
+# Unity generated #
+# =============== #
+[Tt]emp/
+[Oo]bj/
+[Bb]uild
+[Ll]ibrary/
+sysinfo.txt
+*.stackdump
+ 
+# ===================================== #
+# Visual Studio / MonoDevelop generated #
+# ===================================== #
+[Ee]xported[Oo]bj/
+.vs/
+/*.userprefs
+/*.csproj
+/*.pidb
+/*.suo
+/*.sln*
+/*.user
+/*.unityproj
+/*.booproj
+ 
+# ============ #
+# OS generated #
+# ============ #
+.DS_Store*
+._*
+.Spotlight-V100
+.Trashes
+Icon?
+ehthumbs.db
+[Tt]humbs.db
\ No newline at end of file
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+Copyright (c) 2012, Cody "CodeMan38" Boisclair (cody@zone38.net), with Reserved Font Name "Press Start 2P"

+This Font Software is licensed under the SIL Open Font License, Version 1.1.

+This license is copied below, and is also available with a FAQ at:

+http://scripts.sil.org/OFL

+

+

+-----------------------------------------------------------

+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007

+-----------------------------------------------------------

+

+PREAMBLE

+The goals of the Open Font License (OFL) are to stimulate worldwide

+development of collaborative font projects, to support the font creation

+efforts of academic and linguistic communities, and to provide a free and

+open framework in which fonts may be shared and improved in partnership

+with others.

+

+The OFL allows the licensed fonts to be used, studied, modified and

+redistributed freely as long as they are not sold by themselves. The

+fonts, including any derivative works, can be bundled, embedded, 

+redistributed and/or sold with any software provided that any reserved

+names are not used by derivative works. The fonts and derivatives,

+however, cannot be released under any other type of license. The

+requirement for fonts to remain under this license does not apply

+to any document created using the fonts or their derivatives.

+

+DEFINITIONS

+"Font Software" refers to the set of files released by the Copyright

+Holder(s) under this license and clearly marked as such. This may

+include source files, build scripts and documentation.

+

+"Reserved Font Name" refers to any names specified as such after the

+copyright statement(s).

+

+"Original Version" refers to the collection of Font Software components as

+distributed by the Copyright Holder(s).

+

+"Modified Version" refers to any derivative made by adding to, deleting,

+or substituting -- in part or in whole -- any of the components of the

+Original Version, by changing formats or by porting the Font Software to a

+new environment.

+

+"Author" refers to any designer, engineer, programmer, technical

+writer or other person who contributed to the Font Software.

+

+PERMISSION & CONDITIONS

+Permission is hereby granted, free of charge, to any person obtaining

+a copy of the Font Software, to use, study, copy, merge, embed, modify,

+redistribute, and sell modified and unmodified copies of the Font

+Software, subject to the following conditions:

+

+1) Neither the Font Software nor any of its individual components,

+in Original or Modified Versions, may be sold by itself.

+

+2) Original or Modified Versions of the Font Software may be bundled,

+redistributed and/or sold with any software, provided that each copy

+contains the above copyright notice and this license. These can be

+included either as stand-alone text files, human-readable headers or

+in the appropriate machine-readable metadata fields within text or

+binary files as long as those fields can be easily viewed by the user.

+

+3) No Modified Version of the Font Software may use the Reserved Font

+Name(s) unless explicit written permission is granted by the corresponding

+Copyright Holder. This restriction only applies to the primary font name as

+presented to the users.

+

+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font

+Software shall not be used to promote, endorse or advertise any

+Modified Version, except to acknowledge the contribution(s) of the

+Copyright Holder(s) and the Author(s) or with their explicit written

+permission.

+

+5) The Font Software, modified or unmodified, in part or in whole,

+must be distributed entirely under this license, and must not be

+distributed under any other license. The requirement for fonts to

+remain under this license does not apply to any document created

+using the Font Software.

+

+TERMINATION

+This license becomes null and void if any of the above conditions are

+not met.

+

+DISCLAIMER

+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,

+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF

+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT

+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE

+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,

+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL

+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING

+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM

+OTHER DEALINGS IN THE FONT SOFTWARE.

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Binary files differ
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new file mode 100644
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diff --git a/Assets/Prefabs/Walls/Wall_Inner_5.prefab b/Assets/Prefabs/Walls/Wall_Inner_5.prefab
new file mode 100644
index 0000000..095225e
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+++ b/Assets/Prefabs/Walls/Wall_Inner_5.prefab
Binary files differ
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new file mode 100644
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Prefabs/Walls/Wall_Inner_6.prefab b/Assets/Prefabs/Walls/Wall_Inner_6.prefab
new file mode 100644
index 0000000..568b071
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Inner_6.prefab
Binary files differ
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new file mode 100644
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+++ b/Assets/Prefabs/Walls/Wall_Inner_6.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Prefabs/Walls/Wall_Inner_7.prefab b/Assets/Prefabs/Walls/Wall_Inner_7.prefab
new file mode 100644
index 0000000..eb6e669
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Inner_7.prefab
Binary files differ
diff --git a/Assets/Prefabs/Walls/Wall_Inner_7.prefab.meta b/Assets/Prefabs/Walls/Wall_Inner_7.prefab.meta
new file mode 100644
index 0000000..085da05
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Inner_7.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Prefabs/Walls/Wall_Inner_8.prefab b/Assets/Prefabs/Walls/Wall_Inner_8.prefab
new file mode 100644
index 0000000..9691800
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Inner_8.prefab
Binary files differ
diff --git a/Assets/Prefabs/Walls/Wall_Inner_8.prefab.meta b/Assets/Prefabs/Walls/Wall_Inner_8.prefab.meta
new file mode 100644
index 0000000..8aede16
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Inner_8.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Prefabs/Walls/Wall_Outer_1.prefab b/Assets/Prefabs/Walls/Wall_Outer_1.prefab
new file mode 100644
index 0000000..b342d7c
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Outer_1.prefab
Binary files differ
diff --git a/Assets/Prefabs/Walls/Wall_Outer_1.prefab.meta b/Assets/Prefabs/Walls/Wall_Outer_1.prefab.meta
new file mode 100644
index 0000000..48e1eec
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+++ b/Assets/Prefabs/Walls/Wall_Outer_1.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Prefabs/Walls/Wall_Outer_2.prefab b/Assets/Prefabs/Walls/Wall_Outer_2.prefab
new file mode 100644
index 0000000..8f51224
--- /dev/null
+++ b/Assets/Prefabs/Walls/Wall_Outer_2.prefab
Binary files differ
diff --git a/Assets/Prefabs/Walls/Wall_Outer_2.prefab.meta b/Assets/Prefabs/Walls/Wall_Outer_2.prefab.meta
new file mode 100644
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+++ b/Assets/Prefabs/Walls/Wall_Outer_2.prefab.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scenes.meta b/Assets/Scenes.meta
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index 0000000..da0d641
--- /dev/null
+++ b/Assets/Scenes.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..c2519ff
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs
new file mode 100644
index 0000000..0c77252
--- /dev/null
+++ b/Assets/Scripts/AudioManager.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using System.Collections;
+
+public class AudioManager : MonoBehaviour 
+{
+	public AudioSource efxSource;
+	public AudioSource musicSource;
+	public static AudioManager instance = null;
+	public float lowPitchRange = .95f;
+	public float highPitchRange = 1.05f;
+	
+	void Awake ()
+	{
+		if (instance == null)
+			instance = this;
+		else if (instance != this)
+			Destroy (gameObject);
+
+		DontDestroyOnLoad (gameObject);
+	}
+	
+
+	public void PlaySingle(AudioClip clip)
+	{
+		efxSource.clip = clip;
+		efxSource.Play ();
+	}
+	
+	public void RandomizeSfx (params AudioClip[] clips)
+	{
+		int randomIndex = Random.Range(0, clips.Length);
+		float randomPitch = Random.Range(lowPitchRange, highPitchRange);
+		efxSource.pitch = randomPitch;
+		efxSource.clip = clips[randomIndex];
+		efxSource.Play();
+	}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/AudioManager.cs.meta b/Assets/Scripts/AudioManager.cs.meta
new file mode 100644
index 0000000..d0136fa
--- /dev/null
+++ b/Assets/Scripts/AudioManager.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
new file mode 100644
index 0000000..4f61a7a
--- /dev/null
+++ b/Assets/Scripts/GameManager.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+using System.Collections;
+
+public class GameManager : MonoBehaviour {
+
+	public static GameManager instance = null;
+
+	public LevelManager levelManager;
+	public int level = 3;
+
+	// Use this for initialization
+	void Awake () {
+		if (instance == null)
+			instance = this;
+		else if (instance != this)
+			Destroy (gameObject);
+		DontDestroyOnLoad (gameObject);
+
+		levelManager = GetComponent<LevelManager> ();
+		InitGame ();
+	}
+
+	void InitGame()
+	{
+		levelManager.SetupScene (level);
+	}
+	
+	// Update is called once per frame
+	void Update () {
+	
+	}
+}
diff --git a/Assets/Scripts/GameManager.cs.meta b/Assets/Scripts/GameManager.cs.meta
new file mode 100644
index 0000000..0ed2ca4
--- /dev/null
+++ b/Assets/Scripts/GameManager.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/LevelManager.cs b/Assets/Scripts/LevelManager.cs
new file mode 100644
index 0000000..b168d98
--- /dev/null
+++ b/Assets/Scripts/LevelManager.cs
@@ -0,0 +1,85 @@
+using UnityEngine;
+using System.Collections;
+using System;
+using System.Collections.Generic;
+using Random = UnityEngine.Random;
+
+public class LevelManager : MonoBehaviour {
+
+	[Serializable]
+	public class Count
+	{
+		public int min;
+		public int max;
+		public Count(int min, int max) { this.min = min; this.max = max; }
+	}
+
+	public int columns = 8;
+	public int rows = 8;
+	public Count wallCount = new Count(5,9);
+	public Count foodCount = new Count(1,5);
+	public GameObject exit;
+	public GameObject[] floorTiles;
+	public GameObject[] wallTile;
+	public GameObject[] foodTiles;
+	public GameObject[] enemyTiles;
+	public GameObject[] outerWallTiles;
+
+	private Transform levelRoot;
+	private List<Vector3> gridPositions = new List<Vector3>();
+
+	void InitialiseList()
+	{
+		gridPositions.Clear ();
+		for (int x = 1; x < columns - 1; x++) {
+			for (int y = 1; y < rows - 1; y++) {
+				gridPositions.Add(new Vector3(x,y,0f));
+			}
+		}
+	}
+
+	void SetupLevel()
+	{
+		levelRoot = new GameObject ("LevelRoot").transform;
+
+		for (int x = -1; x < columns + 1; x++) {
+			for (int y = -1; y < rows + 1; y++) {
+				GameObject obj = floorTiles[Random.Range(0, floorTiles.Length)];
+				if(x == -1 || x == columns || y == -1 || y == rows) {
+					obj = outerWallTiles [Random.Range (0, outerWallTiles.Length)];
+				}				
+				obj = Instantiate(obj, new Vector3(x,y,0), Quaternion.identity) as GameObject;
+				obj.transform.SetParent(levelRoot);
+			}
+		}
+	}
+
+	Vector3 RandomPosition()
+	{
+		int randomIndex = Random.Range (0, gridPositions.Count);
+		Vector3 randomPosition = gridPositions [randomIndex];
+		gridPositions.RemoveAt (randomIndex);
+		return randomPosition;
+	}
+
+	void LayoutObjectAtRandom(GameObject[] tileArray, int min, int max)
+	{
+		int numObjs = Random.Range (min, max + 1);
+		for (int i = 0; i < numObjs; i++) {
+			Vector3 randomPos = RandomPosition();
+			GameObject tileChoice = tileArray[Random.Range(0, tileArray.Length)];
+			Instantiate(tileChoice, randomPos, Quaternion.identity);
+		}
+	}
+
+	public void SetupScene(int level)
+	{
+		SetupLevel ();
+		InitialiseList ();
+		LayoutObjectAtRandom (outerWallTiles, wallCount.min, wallCount.max);
+		LayoutObjectAtRandom (foodTiles, foodCount.min, foodCount.max);
+		int enemyCount = (int)Mathf.Log (level, 2f);
+		LayoutObjectAtRandom (enemyTiles, enemyCount, enemyCount);
+		Instantiate (exit, new Vector3 (columns - 1, rows - 1, 0f), Quaternion.identity);
+	}
+}
diff --git a/Assets/Scripts/LevelManager.cs.meta b/Assets/Scripts/LevelManager.cs.meta
new file mode 100644
index 0000000..656a205
--- /dev/null
+++ b/Assets/Scripts/LevelManager.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Loader.cs b/Assets/Scripts/Loader.cs
new file mode 100644
index 0000000..0216c8b
--- /dev/null
+++ b/Assets/Scripts/Loader.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+using System.Collections;
+
+public class Loader : MonoBehaviour {
+
+	public GameObject gameManager;
+	public GameObject audioManager;
+
+	// Use this for initialization
+	void Awake () {
+		if (!GameManager.instance)
+			Instantiate (gameManager);
+		if (!AudioManager.instance)
+			Instantiate (audioManager);
+	}
+}
diff --git a/Assets/Scripts/Loader.cs.meta b/Assets/Scripts/Loader.cs.meta
new file mode 100644
index 0000000..5b670b8
--- /dev/null
+++ b/Assets/Scripts/Loader.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/MovingObject.cs b/Assets/Scripts/MovingObject.cs
new file mode 100644
index 0000000..4915f79
--- /dev/null
+++ b/Assets/Scripts/MovingObject.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+using System.Collections;
+
+public abstract class MovingObject : MonoBehaviour {
+
+	public float moveTime = 0.1f;
+	public LayerMask blockingLayer;
+
+	private BoxCollider2D boxCollider;
+	private Rigidbody2D rigidBody;
+	private float invMoveTime;
+
+	// Use this for initialization
+	protected virtual void Start () {
+		boxCollider = GetComponent<BoxCollider2D>();
+		rigidBody = GetComponent<Rigidbody2D>();
+		invMoveTime = 1f / moveTime;
+	}
+
+	protected bool Move (Vector2 dir, out RaycastHit2D hit) 
+	{
+		Vector2 start = transform.position;
+		Vector2 end = start + dir;
+		boxCollider.enabled = false;
+		hit = Physics2D.Linecast (start, end, blockingLayer);
+		boxCollider.enabled = true;
+
+		if (!hit.transform) {
+			StartCoroutine(SmoothMovement(end));
+			return true;
+		}
+
+		// Move not successful.
+		return false;
+	}
+
+	protected IEnumerator SmoothMovement (Vector3 end) {
+		float dist = (transform.position - end).sqrMagnitude;
+		while (dist > float.Epsilon) {
+			Vector3 newPos = Vector3.MoveTowards(rigidBody.position, end, invMoveTime * Time.deltaTime);
+			rigidBody.MovePosition(newPos);
+			dist = (transform.position - end).sqrMagnitude;
+			yield return null;
+		}
+	}
+
+	protected virtual void AttemptMove <T> (Vector2 dir) where T : Component
+	{
+		RaycastHit2D hit;
+		bool canMove = Move (dir, out hit);
+		if (!hit.transform)
+			return;
+
+		T hitComponent = hit.transform.GetComponent<T> ();
+
+		if (!canMove && hitComponent)
+			OnMoveUnavailable (hitComponent);
+	}
+
+	protected abstract void OnMoveUnavailable<T>(T comp) where T : Component;
+}
diff --git a/Assets/Scripts/MovingObject.cs.meta b/Assets/Scripts/MovingObject.cs.meta
new file mode 100644
index 0000000..e6bd244
--- /dev/null
+++ b/Assets/Scripts/MovingObject.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Singleton.cs b/Assets/Scripts/Singleton.cs
new file mode 100644
index 0000000..47781e7
--- /dev/null
+++ b/Assets/Scripts/Singleton.cs
@@ -0,0 +1,75 @@
+using UnityEngine;
+
+/// <summary>
+/// Be aware this will not prevent a non singleton constructor
+///   such as `T myT = new T();`
+/// To prevent that, add `protected T () {}` to your singleton class.
+/// 
+/// As a note, this is made as MonoBehaviour because we need Coroutines.
+/// </summary>
+public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
+{
+	private static T _instance;
+	
+	private static object _lock = new object();
+	
+	public static T Instance
+	{
+		get
+		{
+			if (applicationIsQuitting) {
+				Debug.LogWarning("[Singleton] Instance '"+ typeof(T) +
+				                 "' already destroyed on application quit." +
+				                 " Won't create again - returning null.");
+				return null;
+			}
+			
+			lock(_lock)
+			{
+				if (_instance == null)
+				{
+					_instance = (T) FindObjectOfType(typeof(T));
+					
+					if ( FindObjectsOfType(typeof(T)).Length > 1 )
+					{
+						Debug.LogError("[Singleton] Something went really wrong " +
+						               " - there should never be more than 1 singleton!" +
+						               " Reopenning the scene might fix it.");
+						return _instance;
+					}
+					
+					if (_instance == null)
+					{
+						GameObject singleton = new GameObject();
+						_instance = singleton.AddComponent<T>();
+						singleton.name = "(singleton) "+ typeof(T).ToString();
+						
+						DontDestroyOnLoad(singleton);
+						
+						Debug.Log("[Singleton] An instance of " + typeof(T) + 
+						          " is needed in the scene, so '" + singleton +
+						          "' was created with DontDestroyOnLoad.");
+					} else {
+						Debug.Log("[Singleton] Using instance already created: " +
+						          _instance.gameObject.name);
+					}
+				}
+				
+				return _instance;
+			}
+		}
+	}
+	
+	private static bool applicationIsQuitting = false;
+	/// <summary>
+	/// When Unity quits, it destroys objects in a random order.
+	/// In principle, a Singleton is only destroyed when application quits.
+	/// If any script calls Instance after it have been destroyed, 
+	///   it will create a buggy ghost object that will stay on the Editor scene
+	///   even after stopping playing the Application. Really bad!
+	/// So, this was made to be sure we're not creating that buggy ghost object.
+	/// </summary>
+	public void OnDestroy () {
+		applicationIsQuitting = true;
+	}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Singleton.cs.meta b/Assets/Scripts/Singleton.cs.meta
new file mode 100644
index 0000000..d722ae1
--- /dev/null
+++ b/Assets/Scripts/Singleton.cs.meta
@@ -0,0 +1,12 @@
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diff --git a/Assets/Scripts/Wall.cs b/Assets/Scripts/Wall.cs
new file mode 100644
index 0000000..7218fde
--- /dev/null
+++ b/Assets/Scripts/Wall.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using System.Collections;
+
+public class Wall : MonoBehaviour {
+
+	public AudioClip[] chopSounds;
+	public Sprite dmgSprite;
+	public int hp = 3;
+
+	private SpriteRenderer spriteRenderer;
+
+	void Awake () {
+		spriteRenderer = GetComponent<SpriteRenderer> ();
+	}
+
+	public void DamageWall(int dmg)
+	{
+		AudioManager.instance.RandomizeSfx (chopSounds);
+		spriteRenderer.sprite = dmgSprite;
+		hp -= dmg;
+		if (hp <= 0)
+			gameObject.SetActive (false);
+	}
+}
diff --git a/Assets/Scripts/Wall.cs.meta b/Assets/Scripts/Wall.cs.meta
new file mode 100644
index 0000000..9278fbb
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new file mode 100644
index 0000000..17d481d
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diff --git a/Assets/ZombieController.cs b/Assets/ZombieController.cs
new file mode 100644
index 0000000..c0ed5fc
--- /dev/null
+++ b/Assets/ZombieController.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using System.Collections;
+
+public class ZombieController : MonoBehaviour {
+
+	// Use this for initialization
+	void Start () {
+	
+	}
+	
+	// Update is called once per frame
+	void Update () {
+	
+	}
+
+	void OnDrawGizmos() {
+		Gizmos.DrawSphere (transform.position, 10.0f);
+	}
+}
diff --git a/Assets/ZombieController.cs.meta b/Assets/ZombieController.cs.meta
new file mode 100644
index 0000000..bb79332
--- /dev/null
+++ b/Assets/ZombieController.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d14f2a997479540929bb415f0dd97690
+timeCreated: 1445521517
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
new file mode 100644
index 0000000..dbd397f
--- /dev/null
+++ b/ProjectSettings/AudioManager.asset
Binary files differ
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
new file mode 100644
index 0000000..1cd688d
--- /dev/null
+++ b/ProjectSettings/DynamicsManager.asset
Binary files differ
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
new file mode 100644
index 0000000..91a3645
--- /dev/null
+++ b/ProjectSettings/EditorBuildSettings.asset
Binary files differ
diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
new file mode 100644
index 0000000..b608d1f
--- /dev/null
+++ b/ProjectSettings/EditorSettings.asset
Binary files differ
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
new file mode 100644
index 0000000..fb810f6
--- /dev/null
+++ b/ProjectSettings/GraphicsSettings.asset
Binary files differ
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
new file mode 100644
index 0000000..a36065e
--- /dev/null
+++ b/ProjectSettings/InputManager.asset
Binary files differ
diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
new file mode 100644
index 0000000..f7db682
--- /dev/null
+++ b/ProjectSettings/NavMeshAreas.asset
Binary files differ
diff --git a/ProjectSettings/NavMeshLayers.asset b/ProjectSettings/NavMeshLayers.asset
new file mode 100644
index 0000000..484284f
--- /dev/null
+++ b/ProjectSettings/NavMeshLayers.asset
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diff --git a/ProjectSettings/NavMeshLayers.asset.meta b/ProjectSettings/NavMeshLayers.asset.meta
new file mode 100644
index 0000000..a55e9c6
--- /dev/null
+++ b/ProjectSettings/NavMeshLayers.asset.meta
@@ -0,0 +1,6 @@
+fileFormatVersion: 2
+guid: 00000000000000004100000000000000
+LibraryAssetImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/ProjectSettings/NetworkManager.asset b/ProjectSettings/NetworkManager.asset
new file mode 100644
index 0000000..dedef0d
--- /dev/null
+++ b/ProjectSettings/NetworkManager.asset
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diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
new file mode 100644
index 0000000..b2d562d
--- /dev/null
+++ b/ProjectSettings/Physics2DSettings.asset
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diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
new file mode 100644
index 0000000..1c1879c
--- /dev/null
+++ b/ProjectSettings/ProjectSettings.asset
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diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
new file mode 100644
index 0000000..c609863
--- /dev/null
+++ b/ProjectSettings/ProjectVersion.txt
@@ -0,0 +1,2 @@
+m_EditorVersion: 5.1.3f1
+m_StandardAssetsVersion: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
new file mode 100644
index 0000000..3d5991b
--- /dev/null
+++ b/ProjectSettings/QualitySettings.asset
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diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
new file mode 100644
index 0000000..3f7e90c
--- /dev/null
+++ b/ProjectSettings/TagManager.asset
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diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset
new file mode 100644
index 0000000..50bfc21
--- /dev/null
+++ b/ProjectSettings/TimeManager.asset
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diff --git a/ProjectSettings/UnityAdsSettings.asset b/ProjectSettings/UnityAdsSettings.asset
new file mode 100644
index 0000000..62d2ede
--- /dev/null
+++ b/ProjectSettings/UnityAdsSettings.asset
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diff --git a/ProjectSettings/UnityAnalyticsManager.asset b/ProjectSettings/UnityAnalyticsManager.asset
new file mode 100644
index 0000000..625b310
--- /dev/null
+++ b/ProjectSettings/UnityAnalyticsManager.asset
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